— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design - Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
Stage 2. Modeling
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by the game designer or a rendition of 2D assets
— Creation of 3D models — Implementation of animations — 2D validation by an illustrator
Stage 3. Prototyping
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, Debugging with the application code/ Gameplay Review .
Stage 1. Concept creation
— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design — Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
Stage 2. Modeling
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by game designer or the rendering of 2D assets — Creation of 3D models — Implementation of animations — 2D validation by illustrator
Stage 3. Prototyping
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design - Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by game designer or the rendering of 2D assets — Creation of 3D models — Implementation of animations - 2D validation by illustrator
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design — Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by game designer or the rendering of 2D assets — Creation of 3D models — Implementation of animations — 2D validation by illustrator
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design - Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by game designer or the rendering of 2D assets — Creation of 3D models — Implementation of animations - 2D validation by illustrator
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design — Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by game designer or the rendering of 2D assets — Creation of 3D models — Implementation of animations — 2D validation by illustrator
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design - Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by game designer or the rendering of 2D assets — Creation of 3D models — Implementation of animations - 2D validation by illustrator
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting — Plot development — Development of Core and Meta gameplay — Implementation plan for level design — Development of the concept of characters and game / non-game environment — UI / UX rendering — Thinking over a unique selling proposition — Game monetization — Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept — Drawing 2D illustrations for 3D models — Validation by game designer or the rendering of 2D assets — Creation of 3D models — Implementation of animations — 2D validation by illustrator
— Designing the architecture of the project and application — Implementation of core gameplay and basic game mechanics — Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
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Technologies
The most reliable and efficient in our arsenal
We can develop not only the game as a whole project but also individual parts that are included in the development process
not only the game
individual parts
Development of the concept of the game, graphic style
Let's develop your idea into a game. We will develop a game concept and select a graphic style. As a result, an understanding and presentation of the setting (world, environment, genre, gameplay) will be formed, the plot will be worked out and the appropriate graphics will be selected to create the atmosphere of the game.
Art creation and sketches from scratch: character design, environment, concept
We will design and draw characters and environments. Sketches and art are created based on the concept and references.The result is a whole folder of character sketches from different sides, objects of the environment separately, and the general art of the game. If necessary, a storyboard is made with plans and angles for further development.
We will create 3D models of characters and objects
We will draw 3D models of characters and objects according to sketches. If necessary, we will modify your character according to the conditions affecting him.